GAN Releases KPI’s for its First Quarter

Business News

GAN plc, an award-winning developer and supplier of enterprise-level B2B Internet gaming software, services and online gaming content in the United States, today announced the release of quarterly key performance indicators for the first quarter of 2017. This allows the US and global institutional investment community to properly track progress of GAN’s diverse business on a quarterly basis.

Over the past nine months, GAN has begun to increase its institutional outreach to the United States, where the Company conducts the predominate portion of its business activities. The expanded financial information flow supports the increasing number of suitably-qualified US institutional investors who engaged with GAN’s equity story in late 2016 and early 2017. This second Quarterly publication discloses the Active Player-Days and Average Revenue Per Active Player-Day (ARPDAU), in which GAN participates worldwide in regulated real money Internet gaming markets and Simulated Gaming™.

Q2 2017 Key Performance Indicators will be released in July 2017.

+9.3% Quarter-on-Quarter growth in Active Player-Days in Q1 2017 over Q4 2016 to 2,226,482 Active Player-Days.
+3.7% Quarter-on-Quarter growth in Average Revenue Per Daily Active User in Q1 2017 over Q4 2016 to $7.69.

Strong growth momentum in Q1 2017 from GAN’s key territories of the United States (Simulated Gaming™ and real money Internet gaming in New Jersey); and Italy’s regulated real money Internet gaming market.

Dermot Smurfit, CEO of GAN said, “GAN continues to deliver its US growth story, moving ‘bricks & mortar’ US casinos online with its uniquely powerful Internet gaming platform which incorporates a wide range of features custom designed for US casino operators. The first quarter has seen strong progression in ARPDAU from end user players of Simulated Gaming, which continue to be materially higher than ARPDAU’s typically reported by Social Casino operators. We believe US casinos’ patrons are the highest-value players of Social Casino games and that US casino operators can materially increase their current share of their patrons’ wallet by launching Simulated Gaming in partnership with GAN.”

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