Gaming Realms widens profit in record year
Gaming Realm, the developer and licensor of mobile focused gaming content, announces its annual results for the year ended 31 December 2024 and Q1 highlights for 2025.
Gaming Realms’ strategic focus on content licensing has continued its significant revenue growth and high margins, with traction in both existing and emerging markets. The Company has an exciting pipeline of new partners and game releases and remains well positioned for continued expansion and success through 2025.
Revenue increased by 22% to £28.5m (2023: £23.4m). Licensing revenue increased by 23% to £24.5m (2023: £19.9m). Social publishing revenue increased by 14% to £4.0m (2023: £3.5m). Adjusted EBITDA increased by 30% to £13.1m (2023: £10.1m) EBITDA of £12.3m (2023: £9.2m).
Commenting on the Group’s performance, Mark Segal, CEO, said: “I am thrilled to share that 2024 has been another record-breaking year for Gaming Realms, with our performance including a 22% increase in revenue and a 30% lift in Adjusted EBITDA. This is strong evidence of the effectiveness of our content licensing strategy, as well as the rising popularity of our Slingo portfolio in international iGaming markets.
“Building on the momentum, we have made an excellent start to 2025 with our recent launch in Brazil, a newly regulated iGaming market, which expands our global presence to 21 markets. We have also launched with 9 new partners and released three new Slingo games, further enhancing our exciting and popular portfolio of content. As we move through 2025, we look forward to sharing updates on our continued expansion into new markets, the growth of our exciting game portfolio and upcoming partner launches.”