Flutter is exploring potential ways to reinstate skill-based gaming in India

Legislation

Flutter Entertainment the world’s leading online sports betting and iGaming operator notes sudden regulatory developments in India, prohibiting real-money gaming products, including games of skill.

The legalisation of the Promotion and Regulation of Online Gaming Bill was passed by the upper house of the Indian Parliament and received Presidential assent on August 22, 2025. This occurred within an exceptionally short timeframe having only been introduced into Parliament on August 20, 2025, and without a consultation process with industry stakeholders to consider the significant adverse consequences of this action.

Flutter is disappointed with this development and has consequently stopped its real-money operations in India effective from August 22, 2025 to comply with this new legislation.

Flutter is actively evaluating options to encourage the restoration of the 70-year-old constitutional protection afforded to skill-based games, while simultaneously working quickly to adapt operations to the changed regulatory landscape and continuing to promote the benefits of fully regulated products.

Flutter’s Indian operations were expected to contribute approximately $200m revenue and $50m Adjusted EBITDA in 2025, with approximately half of the profits to be delivered in the second half of 2025. We are also assessing the accounting implications including any non-cash impairments to the Junglee business and will provide additional disclosures as conclusions are made.

Peter Jackson commented: “I am extremely disappointed with the sudden changes to the regulatory landscape in India. Over the last four years Junglee has invested significantly in its local market, building a workforce of over 1,100 employees to deliver innovative skill-based gaming products to Indian customers. Central to this has been a strategy which prioritizes consumer protections and responsible gaming. We believe this change will drive customers to the unregulated market, offering limited consumer protections and providing no contribution to the local economy. We believe in regulatory frameworks that put customers first, and are evaluating options to restore skill-based games in the Indian market”

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