Flutter Entertainment posts second quarter revenue of $4.33 billion
Flutter reported $4,326 million in global revenue for the quarter ended June 30, 2026, up 3% year over year.
Group revenue +3% reflecting the benefit of M&A, excellent FIFA World Cup engagement and an adverse swing in US sports results year-over-year, AMPs reflecting 17 percentage-point impact from India closure. US revenue $1,683m, -6% (sportsbook -15%, iGaming +14%) including adverse 6 percentage-point growth impact from sports results year-over-year.
Full year guidance is updated to include Q2 trading, US market-making revenues, expected US operating cost efficiencies, the impact of NFL schedule changes, investment to strengthen our proposition and accelerate FanDuel’s sportsbook momentum, and forward FX rates.
This results in a reduction to our full year Group revenue guidance of $395m to $17.91bn at the midpoint, and a reduction to our adjusted EBITDA guidance of $210m to $2.655bn at the midpoint.
Peter Jackson, CEO, commented: The quality of our portfolio was evidenced once again in Q2 as we delivered another encouraging quarter relative to our expectations. Group revenue increased by 3%, supported by M&A, strong iGaming growth globally and excellent customer engagement during the FIFA World Cup with our diversified brand portfolio engaging around 10.5 million customers.
In the US, we made good progress against our strategic priorities, and FanDuel maintained its #1 position in sports book and iGaming. The momentum we are seeing gives us confidence to increase investment in the second half to further strengthen our proposition and market leadership.
In International, our portfolio continues to demonstrate the benefits of scale and diversification, as we strengthened our podium positions and achieved key integration milestones in both Italy and Brazil.