AGA commercial revenue tracker hits $37.91 billion record

Finance News

AGA’s Commercial Gaming Revenue Tracker provides state-by-state and cumulative insight into the U.S. commercial gaming industry’s financial performance based on state revenue reports.

Commercial gaming industry revenue reached $5.39 billion in July, according to state regulator data compiled by the American Gaming Association (AGA). The figure represents a new record for the month of July and a 5.9 percent increase year-over-year. However, the pace of annual revenue growth has continued to decline nearly every month since the start of the year. This deceleration is due in large part to more normalized post-pandemic annual comparisons which will persist going forward.

Traditional casino gaming revenue performance was notably strong in July, with nationwide revenue generated from casino slot machines and table games reaching a new all-time monthly record of $4.4 billion. This surge in revenue was propelled by seasonal travel trends and the addition of several new physical casino properties.

After the first seven months of 2023, aggregate revenue from traditional casino gaming, sports betting and iGaming was $37.91 billion, outpacing 2022’s record-setting pace 11.0 percent.

At the state level, 21 of 31 commercial gaming jurisdictions that were operational a year ago and have complete data available saw gaming revenue growth from July 2022.

After the first seven months of 2023, just five jurisdictions remain behind their gaming revenue pace from the same period in 2022: Florida (-0.8%), Indiana (-0.5%), Iowa (-0.1%), Louisiana (-0.1%) and Mississippi (-3.8%).

Revenue from online sports betting and iGaming increasing 25.2 percent year-over-year in July.

Although the pace of overall annual commercial gaming revenue growth lags digital offerings, the rate of annual revenue growth from land-based gaming, encompassing slot machines, table games and retail sports betting, remained steady at 2.5 percent in both June and July. This is a significant shift from the previous three months, during which land-based gaming growth was flat. 

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