Gaming Realms reports record year as US drives revenue

Finance News

Gaming Realms provides a FY25 pre-close trading update. Revenue is anticipated at £31.4m, up 10% year-over-year, and adjusted EBITDA is expected at £15.0m, up 15%. Exchange movements reduced revenue by £0.6m and adjusted EBITDA by £0.4m.

Growth was driven by content and brand licensing, with the US now representing 61% of group revenue and Slingo active in 30 regulated markets. FY25 saw 40 new global partner launches and market entries in South Africa and Switzerland. Preliminary results due week commencing 30 March 2026.

During FY25, Gaming Realms launched its Slingo portfolio with 40 new partners globally and successfully introduced its games in South Africa and Switzerland, further expanding the international reach of the Slingo portfolio. Gaming Realms’ content is now active in 30 regulated markets globally. In addition, the Company is well positioned to benefit from further new market openings, including Alberta, Canada, and Maine in the US, as the regulatory landscape continues to evolve and expand.

During the year, revenues in the UK declined 10% as a result of the introduction of staking limits in the UK on 1 April 2025. However, encouragingly, the Company’s UK revenues recovered to previous levels by the end of FY25 supported by the roll-out of a new Slingo in-game tool designed for the UK regulatory environment. In FY25, the UK represented 23% of Group revenues.

Early trading in 2026 has been encouraging, with ongoing demand for the Slingo portfolio. The Company remains focused on continued product innovation to drive future growth, supported by increased investment in game development, new products and new market launches.

Gaming Realms expects to announce its FY25 Preliminary Results during the week commencing 30 March 2026.

Mark Segal, Chief Executive of Gaming Realms, commented: “We are pleased to report another record year for Gaming Realms, reflecting the continued appeal of the Slingo portfolio and our highly scalable licensing model. We are encouraged by the continued momentum in the US, where regulated iGaming continues to grow strongly, and we see significant additional growth opportunities in US markets.

“With increased investment in our games pipeline, the development of new products, and continued expansion into newly regulated territories such as South Africa and Switzerland, alongside forthcoming opportunities in Alberta and Maine, we look forward to building on this momentum in 2026 as we broaden our market reach and further strengthen our portfolio of innovative content.

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