DoubleDown Interactive revenue rises 11.2% in second quarter to $94.3 million

Finance News

DoubleDown Interactive has reported an increase in revenue to $94.3 million for the second quarter of up 11.2%,

The company achieved a significant milestone as direct-to-consumer revenue accounted for 52% of total social casino revenue, up from just over 15% in the prior-year period.

Revenue from the company’s social casino/free-to-play games was $77.3 million in the second quarter of 2026, an 11.5% increase from the second quarter of 2025. Revenue from SuprNation, the Company’s iGaming subsidiary, increased 9.8% year over year to $17.0 million,.

“Our double-digit year-over-year revenue and adjusted EBITDA growth in the second quarter reflect our team’s continued focus on operational excellence,” said In Keuk Kim, Chief Executive Officer of DoubleDown.

“These strong quarterly results highlight ongoing growth in our Direct-to-Consumer segment, which now accounts for over 50% of total social casino revenue. Performance was driven by contributions from WHOW Games, solid growth in our core social casino business that we believe outpaced the broader market, and continued year-over-year momentum from SuprNation, our iGaming business, following the successful launch of our ‘Los Vegas’ brand.

“Our ability to consistently drive a high conversion of revenue to cash flow remains a top operating priority, resulting in $24.6 million of net cash flow from operations in the second quarter and a total of $71.0 million for the first half of 2026. As we look to the second half of 2026, we are well positioned to build upon our success.

With an aggregate net cash position of $521 million, DoubleDown’s strong balance sheet provides us with substantial financial flexibility to pursue strategic growth opportunities as well as additional value-building initiatives and transactions for our shareholders.”

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