Gaming Realms first half revenue drops 3%
Gaming Realms reported a 3% decline in total revenue for the first half of 2026, as weaker brand licensing offset growth in its content licensing business.
The UK-based mobile gaming company’s content licensing revenue increased 12% to £13 million, driven by launches in new regulated markets and 22 new operator partnerships. The company released 11 new titles during the period and launched its Lucky Lunar studio.
Adjusted EBITDA excluding brand licensing grew 16%, but total adjusted EBITDA fell 12% to £6.6 million. Pretax profit reached £3.40 million for the half-year period.
Gaming Realms expanded into four new regulated markets and increased its unique player count by 88%. UK revenues rose 3% despite a near doubling of Remote Gaming Duty.
The company said it expects full-year 2026 results to align with market expectations. Gaming Realms plans to continue international expansion and enter additional regulated markets in the second half of 2026.